introduction
An experience is transformative iff it is both epistemically
transformative and personally transformative.
- An experience is epistemically transformative if it teaches you
something you could not have learned without going through that type of
experience (example: seeing color or the first time)
- An experience is personally transformative if it changes you
fundamentally including by impacting your core preferences (example:
taking a philosophy class)
Example: all your friends are vampires. They tell you it is great.
You need to decide whether you want to become one. This is a
transformative choice situation.
The problem has two dimensions:
- the experiential knowledge gap complicates the
evaluation of your options
- A conflict between the core preferences of your
human self and those of your vampire friends is likely. Therefore, the
testimony of your vampire friends might not be relevant to you.
Link between personal transformative experience and value:
- the close connection between preferences and values
- the plausible connection between identity of selves and values
Link between epistemic transformative experience and emotion:
- the experiential dimensions of both epistemic transformative
experience and emotions
- possibly the emotions relevant to transformative experience which
you may have felt
philosophy
Philosophy is the armchair discipline
- hyper-ambitious
- self-doubting
Just like math, philosophy uses a priori knowledge (operates on an
abstract world) rather than a posteriori (concludes from observations
and experiments).
reality+
The thesis is that virtual reality is genuine reality.
- virtual worlds are not illusions (reality claim, metaphysical)
- you can lead a meaningful life (value claim, ethics)
- we might be living in a virtual reality (knowledge claim,
epistemology)
value
What makes for a good life? What makes one life better than
another?
- political values
- social values
- moral values
- epistemic values
- hedonic values
- religious values
- aesthetic values
- health values
experience machine
Suppose there was an experience machine that would give you any
experience you desired. Super-duper neuro-psychologists could stimulate
your brain so that you would think and feel you were writing a great
novel, or making a friend, or reading an interesting book. All the time
you would be floating in a tank, with electrodes attached to your brain.
Should you plug into this machine for life, pre-programming your life
experiences?
Issues:
- disconnection from reality
- disconnection from non-artificial reality
- agreeing to self-deception
- no personal development possible
well-being
- hedonism: well-being as involving more pleasure
than pain
- challenged by the thought experiment of the pleasure machine
- experientialism: well-being as involving positive
experiences
- challenged by the thought experiment of the experience machine
- desire-satisfactory theory: well-being as involving
satisfaction of desires.
- challenged by pathological desires and odd desires
- objective list theory: well-being as involving
specific goods, such as human connection, the enjoyment of beauty,
knowledge, etc.
goodness
- values as abstractions
- values as attitudes
- values as quasi-quantities
Quantitative criterion of value: A property F (such as liberty or compassion) is a
positive value if the more our world contains of it, the better our
world is. Conversely, a property F'
(such as alienation or a pleasure in someone’s else’s suffering) is a
negative value if the more our world contains of it, the worse our world
is.