1 introduction

1.1 transformative experience

An experience is transformative iff it is both epistemically transformative and personally transformative.

Example: all your friends are vampires. They tell you it is great. You need to decide whether you want to become one. This is a transformative choice situation.

The problem has two dimensions:

Link between personal transformative experience and value:

  1. the close connection between preferences and values
  2. the plausible connection between identity of selves and values

Link between epistemic transformative experience and emotion:

  1. the experiential dimensions of both epistemic transformative experience and emotions
  2. possibly the emotions relevant to transformative experience which you may have felt

1.2 philosophy

Philosophy is the armchair discipline

Just like math, philosophy uses a priori knowledge (operates on an abstract world) rather than a posteriori (concludes from observations and experiments).

1.3 reality+

The thesis is that virtual reality is genuine reality.

1.4 value

What makes for a good life? What makes one life better than another?

1.4.1 experience machine

Suppose there was an experience machine that would give you any experience you desired. Super-duper neuro-psychologists could stimulate your brain so that you would think and feel you were writing a great novel, or making a friend, or reading an interesting book. All the time you would be floating in a tank, with electrodes attached to your brain. Should you plug into this machine for life, pre-programming your life experiences?

Issues:

1.4.2 well-being

1.4.3 goodness

Quantitative criterion of value: A property F (such as liberty or compassion) is a positive value if the more our world contains of it, the better our world is. Conversely, a property F' (such as alienation or a pleasure in someone’s else’s suffering) is a negative value if the more our world contains of it, the worse our world is.